For the so-called “greatest console game ever,” I found MGS to be not to my liking. I suppose I don’t much go for the running around and shooting things (or trying to avoid being shot as the case may be), but even the plot and voice acting left a lot to be desired. The game only serves to strongly emphasize how far off the mark game developers are when it comes to creating a compelling dramatic experience. I’m not saying that the industry should stick to abstract, puzzly games, rather that designers need to learn to be better story tellers and better “screen” writers. MGS feels like a poorly conceived Schwarzenneger film; when the industry produces games that feel like a film by Lynch or Cronenberg, then we’ll truly have arrived.